This spell rends the target down to it's most basic form by sequentially dividing it's total halves. The target of this spell must make a Constitution saving throw or be divided for 4d10 force damage. Upon a successful Constitution save, the target takes half damage and has no alteration to it's form. Upon a failure, the target takes the full 4d10 force damage with the following effects to be chosen by the caster. Only one effect from the table below can be chosen by the caster at a time. The target can repeat the saving throw on subsequent turns. Use your PC's/NPC's Spell Save DC to determine whether or not the target succeeds or fails. This spell scales by 1d10 force damage for each level it is casted higher than 4th level.
- Decrease the target's size by one scale (Huge to Large, Large to Medium, etc.)
- Invoke Disadvantage on Strength Saving Throws and Ability Checks
- Invoke Disadvantage on Constitution Saving Throws and Ability Checks
- Reduce the target's movement speed by half
* - (10 gold coins, with an extra 5 gold piece for each level the spell is casted above 4th.)
Comments