Level
Cantrip
Casting Time
1 Action
Range/Area
(30 ft. *)
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Cold
Prerequisite: 11th level
You can use your action to deliver a powerful ice breath in a 30-foot cone. All creatures in the area must succeed on a Dexterity saving throw, or take 5d6 cold damage and have their movement speed halved for 1 minute. On a success, the creature take half damage and suffer no additional effects. Creatures made out elemental fire or water take 10d6 cold damage instead.
Once you use this feature, you can't use it again until you finish a long rest.
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