Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Paralyzed

You attempt to control a humanoid or beast that you can see within range. It must succeed on a Wisdom saving throw or be paralyzed by you for the duration.

While the target is paralyzed, you have total control of their body as long as you can see the target. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. While controlling the target you are unable to use your own actions or reactions. Due to your hands being preoccupied with controlling your puppet. You may however move up to your movement speed.

You cannot control the flow of blood within the body. You are only able to control the muscle movement.

At Higher Levels. When you cast this spell using a 4th-level spell slot, you may cast this spell on a large creature or smaller for up to 1 minute (10 rounds) with concentration. When you use a 5th-level spell slot, you may cast this spell on a huge creature or smaller for up to 1 minute with concentration. When you use a 6th-level spell slot, you may cast this spell on a Gargantuan creature or smaller for up to 1 minute with concentration. 

At the end of each of its turns (every 6 seconds), the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Cleric (Legacy) - Order Domain

Dillobillz

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