Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Piercing (...)

You create a pike out of the blood of a nearby corpse. Choose a corpse that does not belong to a construct or undead creature that has died within the last 10 minutes. You must be able to see the body and it must be within 60-feet of you. You cannot choose the same body as the target of this spell more than once.

You siphon the blood from the chosen corpse to manifest a magical pike in your hands. It counts as a martial melee weapon with which you are proficient. It deals 1d10 piercing damage on a hit and it has a  reach of 10ft and the two-handed property. In addition, if a creature is hit by this weapon, they must make a Constitution saving throw. On a failed save, the creature takes an additional 3d8 necrotic damage and is poisoned until the beginning of your next turn, or half as much damage and isn't poisoned on a successful save.

The pike dissipates if you let go of it after 1 turn.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the necrotic damage of the spear increases by 1d8 for every two slot level above 3rd.

* - (A fresh corpse)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

morse00

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