Level
4th
Casting Time
1 Action
Range/Area
80 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon monstrosities that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One monstrosity creature of challenge rating 4 or lower
  • Two monstrosities of challenge rating 2 or lower
  • Four monstrosities of challenge rating 1 or lower
  • Six monstrosities of challenge rating 1/2 or lower

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics. You can see some sample creatures below.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Sample Creatures

CR Creature
1/2 Cockatrice, Rust Monster
1 Death Dog
2 Ankheg, Griffon
4 Demogorgan (Monstrosity)

 

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

QueenOfCreation

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