Level
9th
Casting Time
1 No Action Ritual
Range/Area
Self 10,000,000 ft.
Components
M *
Duration
20 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect
Buff

You appear to be accelerating, and so is the world around you (Organic matter unaffected). Until the spell ends, your speed is doubled, you gain a +2 bonus to AC, have advantage on Dexterity saving throws, and gain an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

The longer this spell is in effect, the faster time will move. For each round, all effects of this spell are doubled. (+2 becomes +4, then +8, etc. 2x speed becomes 4x speed, etc. You get the picture.)

After 5 rounds, 1 day has passed. After 10 rounds, 1 year has passed.

Once this spell has been cast, it cannot be stopped until the caster is dead. If the caster survives for 20 rounds, the universe is remade, with all PCs starting from the beginning of the campaign.

"Glory to god! We have reached Heaven!!!" 

* - (The souls of 36 traitors)

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2023 12:53:00 PM
10
1
--
Coming Soon

Spell Tags: Buff

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Warlock (Legacy) - The Celestial (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy)

Literally_S8n

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