Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
All

Choose a damage type from: Radiant, Necrotic, Psychic, Force, Acid, Poison, Fire, Ice, Lightning, or Thunder. 

Energy of the damage you choose begins swirling around you before becoming a cloak with a tail extending out. The amount of tails you have increase by 1 for every spell slot you use above 1st level. While this spell is active you gain the following benefits:

- Resistance - You gain resistance to the damage you choose. 

- Damage - You deal an additional 2 damage of your choosen damage to your attacks and spells. At Higher levels, you deal an additional 2 damage for every spell slot that you use above 1st level. 

- AC - You gain a +1 to your AC. At Higher levels, you gain an additional +1 to your AC for every spell slot that you use above 1st level. 

- Temp HP - You gain 5 temporary hit-points. At Higher levels, you gain an additional 5 hit-points for every spell slot that you use above 1st level. 

Spell Tags: Damage

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

JJSilver001

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