Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Summoning

You summon a majin plasmoid to a open spot within range. The plasmoid has no stats, HP, AC or actions other than the ability to absorb a humanoid within range. Additionally the plasmoid can only be destroyed by the duration of the spell ends or, by you losing concentration. The plasmoid appears as a gelatinous orb thats 1 foot wide and 1 foot tall, and appears to just float 3 feet above the ground unless given a command. The plasmoid is friendly to you and your allies and obeys all your commands. As a bonus action, you can order the plasmoid to absorb a humanoid within 30 feet of it. Once it tries to absorb a humanoid that creature must make a Constitution saving throw or be absorbed by the majin. If they succeeded then they arent absorbed. The majin can only absorb one humanoid at a time. If the plasmoid successfully absorbs a humanoid it gains that creatures stat sheet as it was at that moment for the duration of the spell. Any damage the plasmoid takes is applied to the humanoid it absorbed. If the plasmoid uses spells or abilities that the humanoid has, when the duration ends it would be as if the humanoid spended those. The humanoid that the plasmoid absorbs can't have levels exceeding your character level. 

Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

TheonFacitti

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