Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration
10 Minutes
School
Necromancy
Attack/Save
Melee
Damage/Effect
Combat
You use your life force to create a weapon made out of blood that is attached to you. You take damage equal to the damage die of the chosen weapon that cannot be healed to conjure your weapon as material cost. You cannot be disarmed and you may dismiss the weapon as a bonus action and reabsorb the lost health. The blood weapon uses your spell attack modifier to hit.
* - (Your own blood)
Comments