Make a ranged attack roll with an attack bonus equal to your Spellcasting modifier. If the target has half cover or better the attack is made at disadvantage. On a hit, the target is grappled unless it succeeds a Dexterity Saving Throw with a DC equal to the ranged attack roll that hit. If the target has moved at least 10 feet this turn then it is also knocked prone and receives 1d4 Bludgeoning damage. It can also be thrown to deal 1d4 Bludgeoning damage, but it does not apply the grappled and prone conditions.
The grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check DC 13 check. A Bola has no effect on creatures that are formless, or creatures that are Huge or larger. A creature, including the one grappled, can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the Bolas (AC 13) also frees the creature without harming it, ending the effect and destroying the bola.
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