Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S
Duration
20 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

As a bonus action you can choose one creature within 60ft that you can see, and you may attempt to influence their emotions for 20 minutes, the target must make a wisdom saving throw of 14, The Creature can willingly choose to fail this saving throw. 

If they succeed on the wisdom saving throw the creature will know their emotions were attempted to be tampered with, however if they fail the wisdom saving throw they do not know

Joy - The Creature is filled with happiness

Anger - You blind the creature with rage

Anxiety - The Creature begins feeling nervous or anxious, like in a cold sweat

Depress - You force the creature into a spiral of sadness

At Higher Spell Levels - for every spell level above 1st add one additional point to the wisdom saving throw (2nd level will be 15 and 3rd will be 16 Etc) and increase the intensity of that emotion

Available For: Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Cleric (Legacy) - Twilight Domain

KodaEzra

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