You pull a clone version of yourself from another reality. It manifests in an unoccupied space that you can see within range. This incorporeal form uses the Shadow Clone stat block. When you cast the spell, choose a class: Barbarian, Cleric, Fighter, or Warlock. The clone resembles you but it's body is wreathed in shadow and is clad in gear of the chosen class, which determines certain traits in its stat block. The clone disappears when it drops to 0 hit points or when the spell ends.
The clone is an ally to you and your companions. In combat, the clone shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Shadow Clone
Medium humanoid
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 30 (Barbarian and Fighter only) or 20 (Cleric and Warlock only) + 10 for each level of the spell above 4th
Speed: 30 ft., 40ft. (Barbarian only), fly 40 ft. (hover) (Warlock only)
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 8 (-1) 14 (+2) 14 (+2) 14 (+2)
Damage Resistances: bludgeoning, piercing and slashing (Barbarian only), fire (Warlock only), and necrotic (Cleric only)
Condition Immunities: exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Rage (Barbarian only): The barbarian clone gains a +2 bonus to damage rolls.
Spellcasting (Cleric only): The cleric clone is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (your spell save DC, your spell attack modifier to hit with spell attacks). The cleric clone has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, healing word
2nd level (2 slots): blindness/deafness, lesser restoration
Disciple of Life (Cleric only): The cleric clone restores a number of additional hit points equal to half this spell's level (rounded down) when casting a healing spell.
Second Wind (Fighter only): The fighter clone regains 5 hit points at the start of its turn if it has at least 1 hit point.
Extra attack (Fighter only): The fighter clone can make one additional attack when using the multiattack feature.
Pact Magic (Warlock only): The warlock clone is a 3rd-level spellcaster. Its spellcasting ability is Charisma (your spell save DC, your spell attack modifier to hit with spell attacks). The warlock clone knows the following warlock spells:
Cantrips (at will): lightning lure, mage hand, minor illusion, thunder clap
1st and 2nd level (2 2nd-level slots): burning hands, command, scorching ray
Actions:
Multiattack: The clone makes a number of attacks equal to half this spell’s level (rounded down).
Longsword (Fighter only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell’s level slashing damage.
Longbow (Fighter only). Ranged Weapon Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 1d8 + 3 + the spell’s level piercing damage.
Greataxe (Barbarian only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + 2 + the spell’s level slashing damage.
Eldritch Blast (Warlock only). Ranged Spell Attack: your spell attack modifier to hit, range 120 ft., one target. Hit: 1d10 + 2 + the spell’s level necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.
* - (750 gp worth of dragon scale and silver dust)
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Posted Apr 7, 2023Not that it's mine but i mean it ight