Level
Cantrip
Casting Time
1 Action
Range/Area
500 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Damage
You must be an Archdruid to use this spell.
Gathering energy from the nature around you, you create an orb of Wind (Can be any element, but wind is the most common) that you can use to thrust at your opponent, or to throw like a Shuriken.
This spell does 5d12 Damage.
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