You call forth an elemental servant. Choose an area of air, earth, fire, water, bone, plasma, forest, grass, void, tar, poison, electric, ice, rubber, chaos, electric and earthquake that fills a space depending on their size within range. An elemental of challenge rating 19 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, an earthquake elemental emerges from the ground, and a void elemental rises up from a portal. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the elemental's statistics. Sample elementals can be found below.
* - (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
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