You create a semitransparent, magical cube at a target location within 30 feet. The cube is 5x5 feet, and can phase through objects up to 1 foot in thickness, at the caster's discretion. Objects inside the cube will behave normally, but will remained contained until the caster chooses to release them or the spell ends. If the cube is ever beyond 30 feet from the caster, the spell immediately ends. As a bonus action, the caster may choose to move a cube up to 30 feet.
The cube is also able to contain a creature of medium size or smaller. On an attempt to be contained, creatures can roll a DEX saving throw. On a success, the spell ends. On a failure, the creature is considered incapacitated until freed, can not move, and is unable to be harmed. No other objects can enter the cube while the creature is contained, and it can not be affected by anything else inside the cube. It can only be freed at the will of the caster or by making a successful DEX saving throw at the beginning of its turn. The caster may not move the cube while a creature is contained within.
At Higher Levels. When cast at 4th level or higher, the caster can summon an additional cube that can be controlled separately from the first.
* - (Old World focus)
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