Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You gather the energy around you and throw it into the minds of every Creature you choose that you see within 120 Ft. Every Creature must make a Charisma Saving throw. On a failed save every creature you chose must make an attack on their nearest ally at the beginning of their nearest ally.
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