Level
4th
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Compulsion (...)

You attempt to cause the emotions of those around you to flare up and become excitable. Each creature in a 30 ft. radius of a point you choose within range that has an Intelligence score of 3 or higher must make a Charisma saving throw. If a creature fails its saving throw, it is charmed for the duration. This effect ends early if the affected target is attacked or takes damage in any way.

While charmed in this way, choose an emotion the creature will experience - that emotion will manifest as an out-of-proportion version of itself, causing a creature to fall Prone, become Incapacitated, or Frightened as appropriate for the emotion being presented. When the spell ends, the creature's emotions return to normal, unless the DM rules otherwise.

* - (A flint and tinder set)

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2023 3:36:19 AM
11
3
1
Coming Soon

Spell Tags: Control Social Compulsion

Available For: Bard (Legacy) Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Solar_Bun_Bun

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