You summon a Sphere of Annihilation at a location you can see within range. A creature in the sphere's space when it is summoned can make a Dexterity saving throw to get out of the way, taking 4d10 force damage on a successful save and dying on a failed on a failed save as some vital part of their body (like their chest or head) is obliterated. The Sphere can be moved normally as described by the item's description, but disappears once the duration ends.
Special: A Sorcerer can spend 5 sorcery points when casting this spell to create an effect similar to a Gravity Well spell centered on the Sphere of Annihilation and moving with it. The gravity well does not deal bludgeoning damage as those who as those who reach the effect's center will now be affected by the Sphere.
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