Level
1st
Casting Time
1 Action
Range/Area
30 ft. (12 ft. )
Components
V
Duration
Special 4 Rounds
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

This spell creates a flashing, leaping, semi-circular horizontal arc of flame in midair. (the spell range refers to how distant from the caster the arc can be willed to appear.)

The arc is 12 feet from end to end, and 2 feet thick. It moves steadily, 10 feet per round, from its point of origin in a direction set at the time of casting (and unalterable thereafter), until the spell expires or the arc strikes a solid barrier it can not burn through. If it burns through such a barrier, the arc continues on in the same direction until the spell expiration.

The flames do 3d4 points of fire damage to each being that contacts the arc, and forces saving throws for all flammable items (cloth, paper, etc.) it touches. Striking a target does not slow or stop the arc; one being can not shield another from its effects.

When cast at a higher level: For each level above 1st add 1d4 to the damage.

Spell Tags: Damage Environment Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Forge Domain Druid (Legacy) - Circle of Wildfire

GunnarRunehammer

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