Agony of Asmodeus
9th Level Conjuration
Casting Time: 1 action
Components: V,S
Range: 90 Feet
Duration: 1 minute, Concentration
This spell was once created by the Overlord Asmodeus for his worst enemies, those he has no remorse for. Asmodeus has had no such enemy for millenia, so this spell has long been forgotten, but it has found some use by Zariel for torturing demons in hopes of gaining knowledge, but it has also been used by the most devout followers of Torog as the ultimate means of torture if all else fails, and very few followers have access to this spell, unless they are of a certain devotion. You are sent hurdling through every layer of the Nine Hells during the duration of this spell, starting from the Layer of Avernus and making your way through to Nessus, until finally being placed back where you were affected by the spell if you survived. The effects of round 1 take place on the initial casting, and each subsequent round’s effects take place on the caster’s turn.
Round 1: The spell sends the creature through the frontlines of the Blood War on the Layer of Avernus. The must make make Dexterity saving throw to avoid the weapons of war. On a failed save, The creature takes 5d8 piercing damage from the crossfire of weapons, teeth, and claws of the devils and demons, or half on a successful save.
Round 2: The spell continues by sending the creature through to the Layer of Dis to the Great Iron City of Dispater, the spell’s magic causes the creature to be dragged along the Iron Walls of the City, causing severe burns to the contacted creature and they take must make a Dexterity saving throw or take 8d6 fire damage on a failed save or half on a successful one.
Round 3: The creature continues its journey through the Nine Hells by being sent into the brackish waters of Minauros and its noxious qualities, and the creature must make a Constitution saving throw, on a failed save, the creature contracts the disease, sight rot (DMG 257). On a successful save, the creature resists the disease but smells like a rotting corpse.
Round 4: The creature is then sent through the volcanic air of Phlegethos, surrounded by volcanoes and magma, the creature must make a Dexterity saving throw to avoid it. On a failed save, the creature takes 5d8 bludgeoning damage from volcanic rock and takes 5d8 from the heated air around the magma. On a successful save, the creature takes half damage.
Round 5: The creature’s body is shocked by the sudden change as the temperature changes from volcanic to arctic as the creature is sent through the Layer of Stygia. The creature is then submerged in the frigid waters of the Layer, and must make a Constitution saving throw. On a failed save, the creature takes 4d8 cold damage and gains one level of exhaustion. On a successful save, the creature takes half and does not gain a level of exhaustion.
Round 6: The creature’s body is then sent through the petrified Layer of Malbolge, the creature succumbs to the drying winds of the Layer, undergoing its own petrification. The creature begins to turn to stone, but the creature leaves the Layer before it can take hold, but the body is still stunned by the effect. The creature must make a Constitution saving throw, on a failed save, the creature is stunned for the rest of the spell. On a successful save, the creature is affected by the layer, but it is not able to take hold.
Round 7: The still living creature is now sent through the maze-like layer of Maladomini, seeing the neverending expanse of mazes within the layer, would cause any creature to become petrified at the neverending horizon. The creature must make a Wisdom saving throw to combat their fears. On a failed save, the creature is frightened of the spell’s caster. On a successful save, the creature is unaffected by the Layer.
Round 8: After Malbolge, the creature is sent to the cold wastelands of Cania, to the testing grounds of Mephistopheles’ experiments. The spell always sends the creature to an experiment that is just finishing completion. The creature must make a Dexterity saving throw to avoid the shrapnel of the experiment. The creature takes 10d6 piercing damage on a failed save, and takes half damage on a successful save.
Round 9: Finally, the creature has reached is apex, the Ninth Layer of Nessus, the creature is now subjected to a pain that should last an eternity but takes place in the span of 6 seconds, caused by the million of devils that live on the layer. This experience causes no damage, but causes untold mental damage. The creature must make a Wisdom saving throw, on a failed save, the creature suffers some form of indefinite madness and loses 1d8 points of Intelligence. Any creature that has 0 intelligence from this effect, dies instantly. On a successful save, the creature suffers some form of short term madness, and suffers no points of Intelligence damage.
If concentration of this spell is broken, the creature is deposited in its original position after suffering the effects of the round it is on.
Upon completion of this spell, if the creature has survived, the creature will be deposited on the Material plane where they were first affected by the spell. This spell also has a drastic effect on the caster, you take a d10 psychic damage for each layer the creature has passed through once the spell is complete. In addition you take 2 levels of exhaustion, that can only be lowered by resting and doing only light activity for a few days.
The level of spell slot used is equivalent to the amount off rounds used. Ex useing a 5th level slots last for 5 rounds. Each additional level after 5th the target is transferred to the next round
The caster cannot take any additional actions if this spell is still active
credit to Dispater, The Iron Duke @IronDukeOfDis on Twitter
Previous Versions
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5/26/2019 6:08:00 PM
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2.0
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Posted Aug 12, 2019Interesting, but the spell description needs editing, as well as the amount of damage.