Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
You curse a creature that you can see within 30 feet of you, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
While the spell is active, on each turn roll a d20 to determine the effect.
- On the next attack the target receives, the target takes minimum damage of the damage dice.
- The target's skin turns into a shade of color of the player's choice.
- A musical fanfare is played any time the target is successfully hit during an attack for the remainder of the spell.
- An invisible bird defecates on the target's head.
- Until the start of your next turn the target's clothing turns into a costume of the DM's choice. No affect on target's AC, movement, spell casting or attacks.
- Until the start of your next turn, the target speaks in a high pitched squeaky voice or a silly voice of the DM's choosing.
- Until the start of your next turn, the target will skip/prance whenever it moves. No affect on movement rate. If underwater or flying the target imitates the same movement with the rate unaffected.
- Until the start of your next turn, upon use the target's weapon transforms into a toy version of itself which makes silly noises. No affect to attack roll, spell casting or damage.
- Nothing happens
- The Target uses their reaction to let out a very loud belch.
- You are healed the same amount of damage inflicted on the target on the next successful attack against the target
- The target has disadvantage on saving throws for the next spell cast upon it.
- The target has disadvantage on their next attack.
- Until the end of the your next turn, the target subtracts 1d4 from their attack rolls and saving throws
- Until the end of your next turn, the target has -3 to its AC.
- The next attack against the target has advantage
- The target turns into a kitten until the start of your next turn. While a kitten, the target has one hit point. If the target drops to 0 hit points, the target's form reverts.
- The target is vulnerable to bludgeoning and piercing damage until the end of your next turn.
- The target can't speak until the start of your next turn. Whenever the target tries, pink bubbles float out of their mouth.
- The next successful attack against the target is considered a critical hit. The target takes the maximum damage of the damage dice (including modifier spells such as hex) as a result of the attack.
Comments