Level
3rd
Casting Time
1 Action Ritual
Range/Area
100 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Force

You harness the power of nothingness into the palm of your hand and release it as a small orb towards a creature within range. The creature must make a wisdom saving throw, on a failed save the target is blinded and deafened as it preserves everything around it as a white void. As a bonus action on your turn you can deal 2d10 force damage to the target. If held for the full duration this causes the creature to go insane the target's wisdom is set to 10 if not already and they are no longer able to hear speak or talk. This can not be cured by anything less than a 5th level spell. If a creature with a wisdom of 10 or lower gets hit with this they are instantly paralyzed as they are unable to comprehend there surroundings. If the creature succeeds the saving throw they suffer no additional effects and are immune to the spell for 1 hour as there mind is able to easily escape from this trap. 

If you hit an aberration, it also has advantage on the saving throw.

When upcasted this spells damage increases by 1d10 per level and you can target 1 additional creature per level. 

* - (cloth of a banshee)

Spell Tags: Damage Control Debuff Utility

Available For: Cleric (Legacy) Warlock (Legacy) Bard (Legacy) - College of Whispers Druid (Legacy) - Circle of Dreams Sorcerer (Legacy) - Aberrant Mind (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

VoidDemonDexus

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