Level
5th
Casting Time
1 Bonus Action
Range/Area
Touch 30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You touch a creature and bestow upon it a Magical enhancement. Choose one of the following Effects - the target gains the Effect until the spell ends.

  1. Traveler's Gloom: The target has advantage on Constitution checks and saving throws. While in full darkness, you are invisible to any creature that relies on darkvision to see you in that darkness, and you can understand (but not speak) any spoken language.
  2. Wolf's Memory: The target has advantage on Strength checks and saving throws, their speed increases by 10ft, and may reroll 1s and 2s on damage dice with 2 handed weapons, though they must use the second roll.
  3. *Unnamed*: The target has advantage on Dexterity checks and saving throws. they also crit on a 19 on attack rolls, gain the rogue ability 'uncanny dodge', and gain 10ft of blindsense.
  4. Poet's Guidance: The target has advantage on Charisma checks and saving throws. At the start of the round, the target gains a d12 Bardic Inspiration die. This die lasts until the end of the round.
  5. A Lover Kept: The target has advantage on Intelligence checks and saving throws. Until the spell ends, the target cannot die. Having 0 hit points doesn’t knock the target unconscious. They still must make death saving throws, and suffer the normal effects of taking damage while at 0 hit points. However, if they would die due to failing death saving throws, they don’t die until the spell ends, and they die then only if they still have 0 hit points.
  6. One With Nature: The target has advantage on Wisdom checks and saving throws. The target can't be restrained by nonmagical means, and may heal 1d8hp at the start of their turn, so long as they're not unconscious.  

 

* - (a gold band worth at least 5000gp)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

enbi_eros

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