Level
4th
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)

A 5-foot wide, 60-foot long line of water shoots from the caster's hand. Each creature in the line must make a Dexterity saving throw. On a failure, a target takes 6d6 bludgeoning damage and, if it is Huge or smaller it is pushed 20 feet away from the caster and knocked prone.

On a success, a target takes half damage and is not pushed, or knocked prone.

At higher levels: For every level above 4th, the damage increases by 1d6 damage and the distance pushed back increases by 5 feet. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2019 11:31:55 PM
1
0
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Coming Soon

Spell Tags: Damage Movement Combat

Available For: Druid (Legacy) Sorcerer (Legacy)

Quiet_Murmur

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