Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You begin a wild dance that implores others to join you. You can maintain this dance each turn using a bonus action. Each creature you choose that starts their turn in a 30 ft. radius of you must make a WIS saving throw while you continue to dance. Whenever a creature fails their saving throw, they must move in a random direction up to their movement speed, only stopping if their path is blocked. Affected creatures cannot take the disengage action during that turn. Otherwise, their action continues as normal.

Available For: Bard (Legacy)

mudmudclay

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