Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You create several balls of lightning that shed light as candles and move under your control. Your caster level is the total number of dice of damage (d6) that you can deal with this spell (20d6 maximum), divided among the Ball Lightning. For example, a 9th level caster could create nine balls of lightning (each doing 1d6 points of lightning damage), or three balls of lightning (two doing 2d6 and one dealing 5d6), and so on.

You may direct any number of lightning balls to strike one target at a time. Each affects only one target and is not destroyed when it does so. Targets get a DEX save against each ball that strikes them. You must have a line of sight to direct the balls. Directing the balls is a free action on the round the spell is cast and a standard action on any other round. The lightning balls can move 100 feet per round.

A ball dissipates if it exceeds the spells distance from the caster.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

* - (a handful of copper and iron pellets)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

GunnarRunehammer

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