Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
One intelligent creature you choose within range must make a Wisdom saving throw. On a failed save, the creature gets a song stuck in their head that distracts them and even causes harm. The creature gains disadvantage on saving throws, attack rolls, and ability checks and takes 3d6 psychic damage at the start of each of its turns. The creature cannot maintain concentration on spells for longer than 1 round. If a target drops to 0 hit points before this spell ends, it spreads to another creature within 60 ft. of the target, who may attempt a new saving throw to resist it.
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