You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and the used magic splashes from your weapon forming a 15 feet square centered on the target. The square lasts until the start of your next turn and any creature that ends its turn in it takes 1d4 elemental damage and suffers one of the following effects except for the caster.
Lightning: Crackling energy forms in a square on the ground. If the target wears metal armor of any kind, the creature has disadvantage on dexterity saving throws - getting shocked while trying to react.
Shadow: Binding shadows emerge from the enemies shadow, wrapping around their body. If the target is in dim light , the creature has disadvantage on strength saving throws - struggling with the bindings while trying to react.
Fire: Flickering flames emerge from in a square on the ground. If the target wears flammable armor , the creature looses it's reaction - trying to to shrug of the enveloping flames.
This spell’s damage increases when you reach certain levels. At 5th level, the square deals 2d4 damage. At level 11th this increases to 4d4 and at level 17th 6d4.
Previous Versions
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2/19/2023 7:19:05 AM
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8
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1
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0.1
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Coming Soon
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2/19/2023 7:22:22 AM
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10
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1
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0.2
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Coming Soon
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