Level
7th
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Bludgeoning

A swirling mass of rock and stone whips up on a point that you can see on the ground within range. The vortex is a 10-foot-radius, 10-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the vortex up to 10 feet in any direction along the ground. A creature must make a Dexterity saving throw the first time on a turn turn that it enters the vortex or that the vortex enters its space, including when the vortex first appears. A creature takes 10d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The area of the vortex becomes difficult terrain during and after the spell ends.

* - (a piece of rock)

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2025 10:43:18 AM
13
9
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Coming Soon

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

RedPup91

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