Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

Originating from the arcane focus or fire a cork screw flame springs forth from the caster. The flame travels this pattern and collects at the end. Creatures caught in the line are forced to make a dexterity save or take 3d6 fire damage.

Charge

This spell has a unique attribute. If you give up your movement speed in addition to the spell slot, you may charge the spell. What this does is it increases the dice to a d8. When charged the spell coagulates at the end of the line. If a creature passes through or exists here must make a dexterity save or take the same 3d8 as the main cast.

At higher levels you may add an additional damage dice.

*Note from creator. The (Andy) is in reference to a character that created this, be sure to talk to your dm if you can use these as they are incredibly untested!

*Note pt 2, when charging you need to use all of your movement. If you have moved this round you cannot charge the spell.

* - (A lit flame)

Spell Tags: Damage Control Movement Combat Special

Available For: Cleric (Legacy) Warlock (Legacy) Druid (Legacy) - Circle of Wildfire Sorcerer (Legacy) - Draconic Bloodline (Legacy)

gremblobeken

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