After firing an eldritch bullet you can cast this spell at any location within range following the bullets trajectory (doesnt work if it hit a creature), the spell then destroys the bullet making it colapse into itself and creating a miniature black hole. The black hole then creates an event horizon in a 25 ft radius sphere around it forcing any creature present in it to make a dexterity or strengh saving throw (the creatures choice). On a fail the creature is pulled towards the center of the sphere suffering 2d8 force damage and 2d6 necrotic damage, if the creature colides with one or more creatures in the center of the sphere all creatures suffer an additional 1d6 bludgeoning damage. On a succesfull saving throw the target is not pulled toward the center and only suffers half the damage. For the duration of the spell any creature beggining or ending its turn within the sphere has to make the saving throw. Any creature passing through the sphere will threat it as difficult terrain.
For every spell level above 4th the damage of the spell increases by one dice.
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