When a chord of Galazeth Prismari's creation is struck on the Dawnsong, evocation magic of pure artistic expression bounds forth from the instrument. The caster chooses one of three elemental types, Lightning, Fire, and Ice to base the attack on.
Lightning Form
Storm clouds emenate from the Dawnsong in a 20 ft. radius around the instrument, 30 ft. above the ground, darkening the surroundings as they swirl around in mesmerizing patterns. Thunder can constantly be heard, foreboding what is to come. If one takes time to observe the clouds during the duration they are present, they can see faint outlines of five dragons dancing in flight.
Once per turn, the caster may select up to three targets, who are struck by blasts of elemental lightning that originate in the storm clouds. These targets must make a DC 17 Constitution saving throw. On a failed save, the target takes 8d10 Lightning Damage, and is stunned for one turn. On a successful save, they take half as much damage, and are not stunned.
The storm lasts for three rounds.
Fire Form
Fire bursts forth from the Dawnsong as far as 45 ft. away, creating a 20 ft. tall wall of fire that extends for 30 ft. x 5 ft. in a straight line. The flames at the base of the wall are pink and light red, but as they climb up the wall they travel through the color palette to a shade of blue. Draconic faces can be seen in the flames. The wall can be passed through with usual movement, but it cannot be seen through.
At the beginning of their turn, any creatures within 5 ft. of the wall take 8d8 Fire Damage. If there are any creatures inside of the wall at any time, they take 12d8 fire damage.
The wall lasts for five rounds.
Ice Form
A ball of white magic appears in the wielders hand, which can then be thrown in any area up to 90 ft. away. The ball has contains the seal of the Prismari college. Upon impact, teal ice shards erupt from the ground in a 25 ft. by 25 ft. square. The ice will only melt if the wielder of the Dawnsong wishes it so. Alternatively, it can be broken. It has a DC of 10, 100 hit points, is immune to poison and psychotic damage, as well as all status affects.
Any creature in the area takes 8d12 Cold Damage instantaneously. For the duration that the ice is present, it counts as impassable terrain.
* - (Dawnsong (Exalted))
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