Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You Summon Up to Four Fiend spirits that take the form of Chains and appear in unoccupied spaces that you can see within range.

Each chain is considered fiend, and it disappears when it drops to 0 Hit Points or when the spell ends.

The summoned Chains  are friendly to you and your Companions. Roll Initiative for the summoned Chains as a group, which has its own turns. They obey any verbal Commands that you issue to them (no Action required by you). If you don’t issue any Commands to them, they defend themselves from Hostile Creatures, but otherwise take no ACTIONS.

Each summoned chain is an object with AC 20, 20 hit points, can fly up to 15ft and have resistance to piercing damage, and immunity to psychic and thunder damage. You can make a melee spell attack against a creature within 5 feet of each chain. On a hit, the target takes 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the chain isn't already grappling a creature. Until this grapple ends, the target is also restrained and takes 7 (2d6) piercing damage at the start of each of its turns.


At Higher Levels. When you cast this spell using certain higher-level Spell Slots, more Chains appear: twice as many with a 6th-level slot, three times as many with a 8th-level slot, and four times as many with a 9th-level slot.

* - (Powdered Iron)

Spell Tags: Summoning

Available For: Warlock (Legacy) Bard (Legacy) - College of Creation Bard (Legacy) - College of Spirits (Legacy) Paladin (Legacy) - Oathbreaker Wizard (Legacy) - School of Conjuration (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

Tkaos

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