You summon undead creatures that emerge from the ground and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One Undead of Challenge rating 2 or lower
- Two Undead of Challenge rating 1 or lower
- Four Undead of Challenge rating 1/2 or lower
- Eight Undead of Challenge rating 1/4 or lower
Each undead disappears when it drops to 0 Hit Points or when the spell ends, crumbling into dust. The summoned undead creatures must be corporeal, like zombies, skeletons or ghouls: they cannot be incorporeal like ghosts or spectres.
The summoned creatures are friendly to you and your companions. Roll Initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no Actions.
The DM has the creatures’ Statistics.
At Higher Levels. When you cast this spell using certain higher-level Spell Slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
* - (a humanoid tooth for each summoned creature, which the spell consumes)
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