Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Restrained

You cause a thin layer of immensely cold ice to cover the weapon used in the casting of this spell and make a melee attack with it against one creature. On a hit, the target takes 2d8 cold damage and is restrained until the end of its next turn. A creature that is resistant or immune to cold damage ignores the restrained condition from this source. On a miss the target takes half the damage and suffers no other effects, as the cold from the weapon stings the target.

The ice melts as soon as the spell is finished and the weapon is very cold to the touch until it warms up.

At higher levels. When you cast this spell using a spell slot of 2nd-level or higher, the damage is increased by 1d8 for each slot level above 1st.

* - (a melee weapon worth at least 1 sp and a silver dragon’s scale)

Spell Tags: Damage Control Combat

Available For: Wizard (Legacy)

JumpySonicBear

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