You choose a point within range, and cause an avalanche to fall, covering a 50-foot radius. Creatures in the area must make a Dexterity saving throw. On a failed save, a creature takes 6d8 bludgeoning damage and 6d8 cold damage. Large or smaller creatures must succeed on another Strength saving throw or be buried under the snow. If so, it takes a creature 10 Actions to reach the surface. On a successful save, a creature is not buried in the snow and takes half damage.
The avalanche deals maximum damage to constructs, structures, and terrain features (trees, vegetation, etc.). The avalanche remains until it melts naturally. If the avalanche melts instantly, this causes a flood that acts as a river with a width of 20 feet. A creature in contact with the ground within the area must succeed on a Strength saving throw to keep from falling into the flood, or on a Dexterity saving throw to avoid it, or be carried 30 feet away and take 1d6 bludgeoning damage.
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