Level
5th
Casting Time
8 Hours Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Charmed

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller undead humanoid or monstrosity. The target must have either no Intelligence score or an Intelligence of 5 or less. The target gains an Intelligence of 8+ the casters spellcasting ability modifier. The target also gains the ability to speak one language you know. the target gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened undead  

The awakened undead or monstrosity is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

if the awakened creature is an humanoid than it gains one of the following races or lineages of your choice when you cast the spell: Dahmpir, Reborn, hollowed one or Variant humanoid. You are able to chose a feat of your choice which the raised creature. You can chose wether the raised creature remembers any details of its past life when you cast the spell however it is a new creatures and it has a Different soul than what previously occupied its body. You can chose wether the creature type is undead or not when you cast the spell however it now applies to any affects which would require it to have a soul or be a living creature. 

* - (an diamond worth at least 1,000 gp, which the spell consumes)

Spell Tags: Creation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Chaskyrimnart

Comments

Posts Quoted:
Reply
Clear All Quotes