Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You infuse a creature within range with an echoing necrotic energy. The target must make a Constitution saving throw. On a failure, they take 5d12 necrotic damage, and must make another saving throw or take one less dice of damage, repeating until out of dice. On a success, they take half damage for the current number of dice, and the spell ends. 

At Higher Levels: The initial damage increases by 1d12 for each level above 4th. 

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MaxineCase

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