You touch one incapacitated creature and attempt to enter its mind to view its memories. The target must make a Charisma saving throw, with advantage if it is conscious. On a failed saving throw, the target becomes unconscious until the spell ends, and for the duration, the material component becomes filled with new text and images, allowing you to peruse the target's mind like a library. So long as you are within 5 feet of the target and it is still unconscious, you can touch an entry on the material component to instantly experience the memory that entry represents.
Choose two of the following options to determine what memories appear as images or entries:
- Life Story. There are entries for the most important, pivotal, and personal memories of the target's entire life. Long periods of time are experienced as vague medleys of many similar memories, but singular events are vividly experienced with detail.
- The Past Day. There are entries for all the target's memories from the past 24 hours, experienced with detail. This includes any dreams or hallucinations the target experienced during that time.
- Worldly Knowledge. There are entries for all of the worldly information the target strongly remembers. This typically includes things such as the capital, name, and history of its homeland, the routes and landmarks it has often recalled and remembers well, and the general information about people it knows and remembers from the world, like its family and friends or a favorite celebrity. However, this may also reveal more specific knowledge. For example, if the target is a wizard, this might reveal details of the books they often reference for their magical studies.
In addition, you can search for the answers to up to three simple questions of your choice. Each question must be in the form of either a "yes/no" question or a simple question asking "who, what, when, where," or "how." Examples include: "Who does the target view as the worst enemy she's ever faced," and "How did the target break into the duke's enchanted bedroom?" For each of these questions, if the answer exists in the target's memory, you find an entry within the results that shows you the answer. For example if you asked "Did the target really intend to betray his allies?", you might find among the memories the target's strong recollection of when he made the decision.
This spell may reveal memories to you that the target has repressed, which are consistent and unchanging, but often murky and unclear. Knowledge that you gain from this spell is subjective. If the target remembers things incorrectly, or if its memories have been changed, the spell does not reveal this to you.
The process of sifting through the target's memory leaves it drained and confused. The target gains one level of exhaustion, and it will take at least 1 hour after casting to regain consciousness, regardless of its hit points or other conditions. In addition, the target's head (or its body, if it has no head) carries a faint magical aura for the next 24 hours which can be perceived using the detect magic spell or other similar effects. Whenever the target fails a saving throw against detect thoughts or a similar effect before the aura vanishes, the mind-reader becomes aware that someone else has sifted through the target's memory in the past 24 hours.
When the spell ends, if the target is still unconscious, you can have the target forget the last 1 minute of time before it became unconscious.
* - (a blank tome or scroll worth at least 300 gp)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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8/31/2023 7:17:15 AM
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1043
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1.0
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