Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
WIS Save
Damage/Effect
Damage (...)

You unravel the fate of a creature, thrusting them into disaster and ruin. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target as shown on the Ill Fate Effects table. At the end of each of its turns the affected target can repeat the Wisdom save throw, ending the spell on itself on a success.

Ill Fate Effects:

D10 Effect:

1-2 Head An object collides on the head of the target. The target takes 3d12 force damage and it is stunned until the end of the turn.
3-5 Leg The target unnaturally bends their lower body. The target takes 5d12 force damage and is knocked prone.
6-8 Arm One of the target’s arms flails awkwardly about. The target takes 5d12 psychic damage and drops whatever it is carrying.
9-10 Eyes For one reason or another, the eyes of the target become impair. The target takes 5d12 psychic damage and it is blinded until the end of the turn.

* - (a piece of string)

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheWiseGuy07

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