Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
Bonus Action taken immediately after hitting a target with a weapon or an Unarmed Strike!
As you hit the creature, it takes an extra 1d6 Psychic damage, and it must succeed on a Wisdom saving throw or have the Frightened condition until the spell ends. At the end of each of its turns, the Frightened target repeats the saving throw, ending the spell on itself on a success.
At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.







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