A red door appears before you, and no one else can see it. As you open the door, roll a d5 and depending on your roll, your soul is sucked into the door and a being from another realm enters your body. Your soul travels into the body of a willing or unwilling creature within range. The target must make a Wisdom saving throw. On a successful save, your soul instantly returns to your body and the being that possessed you leaves. On a failed save, your soul inhabits the target's body. While your soul is inhabiting the target's body, you can see, hear, and feel everything that the target does, and you can control its actions. Additionally, if you try to force the target to take an action that goes against its nature, such as harming itself or a friend, the target can make a Wisdom saving throw contested by your spellcasting DC. On a successful save, the target can choose to resist your control for one round. On a failed save, you can control the target as normal. If the target dies while under your control, your soul immediately returns to your body and your HP is reduced to 5.
1. The caring cleric (more likely to use your healing spells and refuses to hurt others)
2. The devious devil (will try to mess up your plans or mess with your friends)
3. The quiet one (Does not speak, and will only become offensive when attacked.)
4. The daring one (Will rush into battle regardless of the situation)
5. The loving one (It will be like a mother to everyone on the field, and use whatever you have to stop people from fighting, even if it must hurt them a little).
All of these beings know where your soul is at the time and you can telepathically communicate with them. There is a chance they may listen to your requests, or do something totally different. The DM is in control of this.
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