Level
2nd
Casting Time
1 Reaction *
Range/Area
Touch
5 ft.
Components
V **
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Control (...)
A magical ward springs up, forcing an approaching enemy backwards using their own momentum. The target makes a Strength saving throw. On a failed save, the target is forced back from the caster 1.5 times the distance traveled to enter the range of this spell. On a critical failure, the target is knocked prone. On a successful save, the target is pushed 5ft away from you.
* - which you take when a creature moves within a 10ft radius of you. ** - (None)
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