Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Control
Chose up to 3 creatures within range, they must make an Intelligence saving throw or be stunned until their next turn as a blast of mental energy overwhelms them
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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