You create a vine laced with nightmares. As an action you may cast this spell and create a vine that targets one creature of your choosing. When that creature begins its turn, it becomes pierced by the thorns of this nightmare vine. The target must make a wisdom saving throw against your spell DC in order to avoid the effects of the spell. If they succeed the vine is unable to impact them and the spell fails. On a failure the target is pierced and forced into a waking nightmare and suffers the following effects:
- At the beginning of each turn they take 2d6 psychic damage suffering the horrors of their nightmare.
- They have disadvantage on all attacks and any saves against the effects of Cause Fear as they are distracted by the monsters they see.
- They have thier movement reduced by 10 feet as they are burdened with their own fear.
At the end of their turn they may make another wisdom saving throw to shake off the effects.
You may target one additional creature for each level this spell is cast above third level.
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