The heavens are brought down all around you. High pressure increases gravity of everyone around you. For two turns after having prepared the spell, gravity increases significantly, making the movement reduced on a successful strength save (dc 17), or left immobile on a fail. On the third turn, make a con save (dc 18) and dependent on the level of clouds above you, take up to 15 d10 of bludgeoning damage.large to Huge creatures have disadvantage to resist. Gargantuan creatures have disadvantage on save and take the full damage on a fail. All flying creatures are grounded. Any creatures within five feet of the caster avoid bludgeoning damage. Following, depending on the landscape, and the level of water dropped, all creatures make a strength save against being swept away if field is sloped, or being reduced to tough terrain on flat land or reduced to swimming of more than 15 ft water impact. All creatures must save against the effects of fallen water. Caster is now under high exhaustion, losing 10 hp per turn without rest until reduced to 5 or less hp, is unable to cast above a third level spell, and will not regain spell slots for three days.
This spell will cause peripheral rain around it.
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