Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
5 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d6 force damage.
- Your size increases to Large.
- You have proficiency in Strength and Constitution saving throws.
- You have advantage on Strength checks.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (a weapon bestowed upon you by your deity)
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