As an action, you spend 5 ki points to teleport yourself from your current location to any other spot within 300ft. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction. Immediately after you disappear, divine energy erupts and each creature within a 15-foot radius of the space you left must make a Constitution Saving Throw, taking a damage type associated with your deity equal to 4d10 plus your Wisdom modifier on a failed save, or half as much damage on a successful one.
You can bring along objects if their weight doesn’t exceed what you can carry. You can also teleport willing creatures Large or smaller who are carrying gear up to their carrying capacity. For every willing creature that teleports with you spend 1 additional ki point. The creature must have been within the 15-foot radius when you used this skill, and there must be an unoccupied space within 15 feet of your destination space for the creature to appear in; otherwise, the creature must also make a Constitution Saving Throw taking 4d10 plus your Wisdom modifier on a failed save, or half as much damage on a successful one as they are left behind.
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