Prestidigitation: Out of combat, the Witcher can create disturbances in the air that extinguish small flames like candles, torches, and bonfires.
Basic: As a bonus action, you can spend 2 vigor points to blast a 15ft cone of telekinetic force. All creatures hit within the area must make a Strength saving throw against your Sign save DC. On a failed save the creature is knocked back 10ft, is knocked prone, and takes 2d10 force damage. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect. If a creature or object collides with another creature or object, they suffer an additional 1d6 bludgeoning damage.
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