Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Choose a humanoid you can see within range. The target must make a Wisdom Saving throw. On a failed save, the creature cannot willing move more than 10 ft. away from you. It cannot see nor hear anything from outside the range of the spell. The effect ends if the creature is more than 10 feet away from you
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